Posts

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Rhino Beam Tools Updated to v0.9.2.0

We released yesterday a major update for our plugin Rhino Beam Tools. Many bugs were fixed and improvement made, such as:

  • Values are not stored anymore in user texts, which is a lot safer. They still are duplicated in user texts though, so you will be able to read them easily.
  • When clicking on a node annotation, the node will be selected instead
  • Geometry import now accept every kind of curves, including Polylines and polycurves.
  • Geometry import now take in account the intersections, between themselves and existing Nodes/Beams. That was a great issue before, because when importing curves the intersection was checked afterward between the beams, causing the intersection point to be wrong.
  • The sets can be Edited/Renamed
  • A bug where annotations settings where reinitialized when opening a document has been fixed
  • We added the command “RBT_Duplicate” to duplicate a Node safely (not duplicating its label)
  •  Two identical beams (same nodes) will now be detected and one of them automatically removed. A beam with a missing node will become red instead of orange.
  •  License activation is only needed now for Export commands (Only export to Steel at the moment). Which means you can try the interface as much as necessary without even activating a license.

WARNING: Beams and nodes created with a previous release won’t be recognized anymore, because we changed the way data is stored

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A new plugin: Rhino Beam Tools

We are glad to release today our new rhino plugin, Rhino Beam Tools (RBT).

Built as a bridge between Rhino and specialized beam calculation softwares, RBT helps you to draw your beams in context, set constraints to the nodes, and export the whole thing to the external software. At the moment, the only supported export format is for Steel, which is Bureau Veritas (Certification office) official software for beam calculation certifications.

More information on this page.

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Add a node, which can have fully customized constraints (x,y,z Rotation/translation)

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Add a beam between two nodes.

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Relocate a beam’s start or end. An extra node will be created automatically.

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Import 3D lines, polylines and curves as beam and nodes

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Automatically creates nodes where beams intersect.

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Detect and merge duplicated nodes.

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Reverse a beam direction

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Create sets of beam.

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Export to your favorite calculation software (Only the software Steel supported at the moment)